![]() ![]() Dontnod describes him as the "more emphatic and social" part of Sam, but it's difficult to grapple exactly what he is, and I think Dontnod is being deliberately coy about it. His suggestions often reflect a more protective side of Sam, trying to keep him out of more trouble or encouraging him to open up to someone. Sam's alter ego pops up at key moments in the game that have you making important decisions, with choices that impact the rest of the game. ![]() Instead of a dapper, wise-ass, he's more subdued, although still has plenty of sassy comments to throw about. It's not ideal when you spot a smashed glass on the floor and Sam deliberately overlooks it.Īnother part of Sam's mind is his 'twin', another aspect that has changed since Dontnod's teasers. The main issue is that you need to find evidence in a certain order, meaning that you'll be doing multiple laps of the same scene until you discover things at the right time. I've really liked this mechanic in the studio's other games, and it always seemed like it would work seamlessly with a hard-boiled detective tale, but in Twin Mirror, evidence gathering is far from streamlined. You're introduced to a new area, where you walk, examine stuff and chat with people in an attempt to find evidence. The investigation follows the same structure as previous Dontnod games. I'm really liking the set-up for this small-town mystery and, so-far, Twin Mirror's story definitely has me hooked. Caught up in the web of the town's history and a conspiracy surrounding his dead friend, Sam agrees to investigate. After Sam arrives at the wake, Nick's daughter, and Sam's own goddaughter, confides in him that she thinks something about her father's death feels off. There's bad blood brewing, and this is where Dontnod's gritty reality-based story comes into play. ![]()
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